Context

Use a context object to provide shared facilities to every template, partial, scope, and part in a given view rendering.

A context object is helpful in holding any behaviour or data you don't want to pass around explicitly. For example:

  • Data specific to the current HTTP request, like the request path and CSRF tags
  • A "current user" or similar session-based object needed across multiple disparate places
  • Application static assets helpers
  • content_for-style helpers

Defining a context

Context classes must inherit from Dry::View::Context

class MyContext < Dry::View::Context
end

Injecting dependencies

Dry::View::Context is designed to allow dependencies to be injected into your subclasses. To do this, accept your dependencies as keyword arguments to #initialize, and pass all arguments through to super:

class MyContext < Dry::View::Context
  attr_reader :assets

  def initialize(assets:, **args)
    @assets = assets
    super
  end

  def asset_path(asset_name)
    assets[asset_name]
  end
end

If your app uses dry-system or dry-auto_inject, this is even less work. dry-auto_inject works out of the box with Dry::View::Context’s initializer:

# Require the auto-injector module for your app's container
require "my_app/import"

class MyContext < Dry::View::Context
  include MyApp::Import["assets"]

  def asset_path(asset_name)
    assets[asset_name]
  end
end

Providing the context

The default context can be configured for a view:

class MyView < Dry::View
  config.default_context = MyContext.new
end

Or provided at render-time, when calling a view:

my_view.call(context: my_context)

This context object will override whatever has been previously configured.

When providing a context at render time, you may wish to provide a version of your context object with e.g. data specific to the current HTTP request, which is not available when configuring the view with a context.

Decorating context attributes

Your context may have attribute that you want decorated as parts. Declare these using decorate in your context class:

class MyContext < Dry::View::Context
  decorate :navigation_items

  attr_reader :navigation_items

  def initialize(navigation_items:, **args)
    @navigation_items = navigation_items
    super(**args)
  end
end

You can pass the same options to decorate as you do to exposures, for example:

class MyContext < Dry::View::Context
  decorate :navigation_items, as: :menu_items

  # ...
end

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