Use a context object to provide shared facilities to every template, partial, scope, and part in a given view rendering.
A context object is helpful in holding any behaviour or data you don't want to pass around explicitly. For example:
- Data speicifc to the current HTTP request, like the request path and CSRF tags
- A "current user" or similar session-based object needed across multiple disparate places
- Application static assets helpers
Context classes must inherit from
class MyContext < Dry::View::Context end
Dry::View::Context is designed to allow dependencies to be injected into your subclasses. To do this, accept your dependencies as keyword arguments to
#initialize, and pass every other keyword argument through to
class MyContext < Dry::View::Context attr_reader :assets def initialize(assets:, **args) @assets = assets super(**args) end def asset_path(asset_name) assets[asset_name] end end
# Require the auto-injector module for your app's container require "my_app/import" class MyContext < Dry::View::Context include MyApp::Import["assets"] def asset_path(asset_name) assets[asset_name] end end
The default context can be
configured for a view:
class MyView < Dry::Vew config.default_context = MyContext.new end
Or provided at render-time, when calling a view:
This context object will override whatever has been previously configured.
When providing a context at render time, you may wish to provide a version of your context object with e.g. data specific to the current HTTP request, which is not available when configuring the view with a context.
Your context may have attribute that you want decorated as parts. Declare these using
decorate in your context class:
class MyContext < Dry::View::Context decorate :navigation_items attr_reader :navigation_items def initialize(navigation_items:, **args) @navigation_items = navigation_items super(**args) end end
You can pass the same options to
decorate as you do to exposures, for example:
class MyContext < Dry::View::Context decorate :navigation_items, as: :menu_items # ... end